Monday, 11 July 2011

Tweaking the cap

I modelled a few variations of a cap with imperfections, and then textured them to see what they'd look like.


And then applied it to the mesh:



I prefer the linear cap in truth. Not just because the imperfect one looks bad and uneven, but because it fits with the personality of a villain. Villains are vain and narcissistic, and he wants to look perfect and completely even. He makes it so that everything revolves around him.


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