Monday, 11 July 2011

Creating a context

In order to help envision my character's actions and motivations, I created a small scene. It is typical of the type of place where he would clash with the protagonist. It is supposed to look very lush and green, because it is the place that the protagonist is fighting to save. If it looked awful, who would want to save it?



There are intentionally lots of wild toadstools around to convey what both characters are fighting for. They are supposed to be the villain's "own kind", yet he is willing to sell them all out for the sake of money and power.

I also took a few shots of the complete character inside the scene, to see how he would fit in here. I imagine it is an area that he has invaded with his minions, and the protagonist must fight to get it back and preserve it. Bare in mind, no lighting has been applied here. It merely serves as a visual aid.



While I was creating this scene, I thought of the idea of the villain sitting, in a closer shot, amongst some of the toadstools cross-legged with his head bowed, almost camouflaging himself amongst them and appearing to be just a regular toadstool. But then he would raise his head and look into the camera, and suddenly burst into life. Of course, with the legs turning out the way they did, this wasn't a possibility.

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