Admittedly, it would have been so much easier for me to do this via Maya and Photoshop. But I wanted to learn how to do this and have the software under my belt. Luckily, all of the concepts and principles of 3d space, materials, and spec/bump maps that apply to Maya and Photoshop also apply to Mudbox. After a day or so of constant use, I felt comfortable using this software for this purpose, and am happy that I persevered.
Here is a shot of the paint layers that I used to get the shader settings correct:
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