Monday, 11 July 2011

Texturing with Mudbox

I opted to use the painting tools within Mudbox rather than export to Photoshop as a means of fortifying myself with unfamiliar software and becoming adept in it.




Admittedly, it would have been so much easier for me to do this via Maya and Photoshop. But I wanted to learn how to do this and have the software under my belt. Luckily, all of the concepts and principles of 3d space, materials, and spec/bump maps that apply to Maya and Photoshop also apply to Mudbox. After a day or so of constant use, I felt comfortable using this software for this purpose, and am happy that I persevered.

Here is a shot of the paint layers that I used to get the shader settings correct:

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