Monday 11 July 2011

Combating the lack of leg movement

I already touched on how I could elude the legs through camera trickery, so the next step was to decide where the camera would be placed. It would need to be close up, covering a span of the character's waist, to the top of his cap.


Something like the above. It hides the legs, an focuses on the areas that I have done well, with the face in plain view, meaning I can show off some of the blendshapes that I created.

Currently, I have a "mock" walk cycle planned for him. He will be strutting along a path with shoulders rocking back and forth in an imposing manner, with the camera bobbing up and down whilst he looks around and points.

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